A Deaf Guild
The use of voice chat software has become ubiquitous in Guild Wars, with many guilds requiring Teamspeak or Ventrilo just to join, let alone tackle complicated missions and compete in PvP. But what do you do if you can't even hear, but still want to play in a group? For deaf players, who might otherwise rely on lip reading and sign language, voice chat software is simply not an option. So when a group of deaf players got tired of trying to find groups that didn't use voice-chat software, they decided to come together and form the Elite Deaf Team.
Also known as Filibuster Union, this guild revolves around finding ways to play the game without verbal communication. The use of typing, of course, is a key tool, but running teams in GvG, HA, and DoA without Vent/TS still presents a challenge. To overcome mistakes and miscommunication, the Elite Deaf Team has created unique codes and a system for spikes and pressure on opposing teams. The system is easy to comprehend but, like other systems, takes time and practice to implement in PvE as well as PvP.
The Elite Deaf Team wants to gather deaf and hard-of-hearing Guild Wars players from all over the world to join them in an environment free of harassment, racism, and hate. The guild also accepts current or future ASL (American Sign Language) interpreters and players heavily involved in the deaf community. It is an excellent experience for them to learn about deaf culture and succeed in deaf studies. And the Elite Deaf Team doesn't mind training new Guild Wars players. Moreover, the guild aims to shock the hearing world in the PvP aspect, and earn outright respect.
Currently, the guild is more like a small family, though it continues to grow, and they eagerly welcome new members. The cape represents this family atmosphere, and its ideals. They think of each other as brothers and sisters, and help anyone who might be struggling. Together, they work as a team in Guild Wars to overcome adversities and become more ferocious in both the PvE and PvP world.
Margonites and Monsters
The Elite Deaf Team loves PvE because it offers endless fun and adventure. Most members prefer Realm of Torment and Domain of Anguish, because the added challenge makes it more enjoyable. In one embarrassing moment, though, the team stealthily attacked a group of Margonites and torment monsters from around a corner, not realizing another mob had come up behind them. They got steamrolled in a matter of seconds, but learned their lesson and won on a second attempt.
Their advice for all inexperienced or struggling players who want to complete missions at Master's level: do not rush the mission. Why is rushing a disadvantage? Because huge armies of monsters can congregate upon the team and pulverize it. Monks can't handle the heavy pressure of healing teammates fast enough to keep up with oversized mobs. There is a solution for this: make sure the team doesn't aggro big groups of monsters. Let the Ranger pull a small group of monsters to you and attack one target at a time. An organized approach like this will actually speed up your killing rampages, and let you move more quickly to different stages. Also, bosses (except Monks) should be the last to kill.
The Anaconda Tactic
The Elite Deaf Team believes spiking is overrated. They feel it is too predictable. Monks have plenty of time to save spiked teammates, especially when there is a pattern. Rather than fall into a routine of constant spiking, the guild operates with fluid strategies, which members call "manipulating their minds," "oppressing Monks," and "the anaconda tactic."
Manipulating their minds: Spreading Conditions and Hexes to make the other side go crazy. A team hindered in such a way won't do well.
Oppressing Monks: Roughing Monks up once in a while, so they never know when death is coming for them. Monks spend a lot of time removing Conditions and Hexes, consuming their Energy. Eventually, this distracts them from another teammate under attack, or causes them to give up.
The anaconda tactic: Identifying opposing team mistakes and squeezing them in a trap until they suffer defeat. At the same time, this involves distracting a team captain or tactic caller with heavy pressure. Taking out a key role often leads to the collapse of the other team. If opponents aren't careful, they can then get overrun, providing an early victory.
The "anaconda tactic" is inspired by the brilliant Northern General Winfield Scott with his "Anaconda Plan." "Manipulating their minds" is inspired by Howie Mandel (Deal or No Deal TV show host and stand-up comedian).