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House of Moon [MOON]

Guild Information

Why would a player want to join your guild? What sorts of players would your guild accept?

We go out of our way to make everyone feel welcome. We've accepted all kinds of players at all different levels of the game. We don't boot the casual gamer who takes off for a few days at a time. Our guild is mostly made up of mature professionals, a few families and married couples. We're always on the look-out for mature, cooperative players.

Guildies who join us comment on our kind assistance and generosity with weapons and items, especially to beginning players. They often say, "You guys rock!" Or, "Wish I'd found you when I first joined up!" This makes us proud. All players without exception enjoy the birthday parties and shared goodies, the get well wishes for sick children or those who've had a few off days themselves. We welcome back long-time absentees with encouragements to catch up in their game.

Our people also enjoy the videos that one of our creative officers puts together for us. The last one he did included as many of our guildies as possible. A collection of memories that was both poignant and happy, it said a video goodbye to the Guild Wars that we love so much.

The rules of the guild are simple. Treat others with respect. Keep chat channels friendly, and don't use them to advertise items.

Why did your guild choose to play Guild Wars?

Some responses from our members:

You get to play an endlessly entertaining, exciting, and interesting game filled with intrigue, stories, action, and strategies for gaming, with no fee.
 
You have the opportunity to create multiple characters with a host of different attributes, armor selections, and weaponry. In addition, you have a vast list of skills and attributes that you can mix-and-match as needed, and you can create special PvP characters for Arenas and other highly specialized builds.
 
The amount of choice in Guild Wars for any one player is totally incredible. We commend the technology behind the monsters and heroes. The vast landscapes are filled with graphics unequaled in any other game.
 
For reality, social contacts, and comradeship, Guild Wars outdoes them all.
 
It wasn't so much that the guild decided to play Guild Wars, but that Guild Wars formed the House of Moon. Although it is true that many guild members know each other in real life, it was an enthusiastic majority that labeled Guild Wars as "the game."
Does your cape symbolize anything or have special meaning?

The cape was designed with some specific ideas in mind. First, the guild started with three players, hence the three stars. The moon represents the name we chose for our guild, and it represents our leader, Moon Shadow Warrior. The translucence of the Moon symbol signifies a doorway to many realms of discovery, upon which we the players have embarked. The cross symbolizes adventures of old, when heroes took up their shields and swords to explore the worlds, as in the Crusades. The colors represent the night (dark blue) and the day (light silver).

Our motto is Nulli Secundus, meaning "Second to None" in Latin.


PvE Information

What heroic accomplishments can your guild boast about?

Rotscale's scaly hide has become the target of more than one guild hunt. After taking Rotscale down multiple times (by rezoning), we celebrated at our guild hall, Hunter's Isle, with a party where the Dwarven Ale flowed freely and the lucky few could show off their new bows.

Does your guild have a favorite region/part of the world? Why?

Guild Wars is truly a beautiful game. It has such diverse landscapes and offers lots of eye candy. It's hard to pick just one particular area. However, if you were to hold a poisoned arrow to our heads, most of our guildies would say pre-Searing Tyria. The majority of the guild started their first characters in Tyria, and that area conveys a sense of peace. Many in the guild keep a character permanently there. Playing in the Charr lands in Eye of the North was like a homecoming for us.

Are there any missions you enjoy replaying, and why?

There's nothing more entertaining than going to Hell's Precipice and watching the cut-scene of Rurik's death while the lead character is wielding a banana scythe and wearing a pumpkin head. It's become almost a guild tradition. We also own Thunderhead Keep. For the first year and a half, we would divide into two teams, each holding a different gate. That made it an especially exciting mission, where the ending was in doubt. Now, we camp the king. Not as much fun, but at least you're guaranteed the win and the bonus, even in Hard Mode.

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