Guild wars gold is well known for deal wide area of effect damage. There are six classes your character can choose from. The class you choose gives you access to all of their attributes and skills.
Elementalist:
The primary stat of an Elementalist is energy storage, which gives 3 extra maximum energy per level of it. This allows Elementalist with their rather expensive spells to cast longer than characters which use Elementalist skills as a second class.
Mesmer:
Mesmer are by far and away the most unique class. They deal little damage and have even worse armor. They are not great characters to lead a party, but make phenomenal supporters. Because of this, in pre-searing, they will have some difficulty.
Mesmer:
They deal little damage and have even worse armor. They are not great characters to lead a party, but make phenomenal supporters. Because of this, in pre-searing, they will have some difficulty. I would suggest making use of Domination and Illusion magic here to deal damage or to just party with someone who can.
Necromancer:
To be honest, I have spent very little time with this class, thus, anything I say about it should be taken with a pillar of salt. Necros make great support characters, with their abilities of self sacrifice to cause various conditions on opponents. Necros gain energy back with their primary attribute, soul reaping, which regenerates their energy when foes fall nearby in battle.
Ranger:
Rangers are long ranger attackers who use bows for the most part. Rangers can have animal companions and set traps as well. Rangers are far better in pvp than pve, but they can still be of great use. Rangers make great pullers of crowds. While this is a relative non-factor in pre-searing, it is still something to be aware of. Rangers in pre-searing are honestly not that good.